Analyzing Pirating Games

Hey, welcome back. You look beautiful.

I pretty much spent the weekend doing homework and watching JonTron videos. If you haven’t checked him out, please do. But while watching his DinoCity video, I found myself overcome with a wave of warm feelings of nostalgia. I really want to play this game again.

But I had given my Super Nintendo to my friend years ago, and I don’t think he has it anymore. So then I thought “Well I could just, like, pirate it. I mean, I owned them before.”

But is that morally right? These are games I was bought in the 90s, and are no longer distributed. Hell, some of the publishers don’t even exist anymore?
At the same time, I gave up my ownership of these games to my friend. Therefor I’m pretty much stealing what I’ve already given away.

And this all goes to a major question; When in internet piracy morally alright? Developers and their lawyers would say “Never”, but as consumerist and gamers, is it OK to relive an experience that we’ve enjoyed before?

I can see the logic easier for older games that we emulate and replay today, but for modern games, where are the pros? I’ve read the argument that gamers who pirate games, do so because they don’t like publishers, but want to experience the game. A more morally justified response is when a gamer pirates a game as a “demo” so that they can see if they want to spend the fifty-sixty bucks for a new game.

Either way, the reasoning behind it is rather lax.

I’m not saying pirating is right or wrong, I just want to hear arguments for pirating, as the cons against pirating are rather common sense.

Have an opinion? Leave a comment. Also, remember to like and follow, you beautiful person you.

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About Chris "Kodoku" Detrick

Hello, my name is Chris Eric Detrick and I'm a currently a student at Virginia Commonwealth University and a freelance video game writer. I'm stationed out in Richmond, Virginia and looking for work. My blog has been featured in Freshly Pressed and since then I have only grown as a writer and journalist. You can contact me via email: chrisericdetrick@gmail.com
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2 Responses to Analyzing Pirating Games

  1. supashmo says:

    I don’t know all the reasons for pirating. The only ones I heard were from a girl who basically just didn’t want to pay for stuff, so yeah, bad reason. Personally, I’m against it because I just don’t think it’s right to take what isn’t yours, and I haven’t heard a good argument for it.
    Of course, I’m also not for video game/movie/tv companies flipping their lid and trying to control the internet, so SOPA and PIPA had me a little riled, like most people.
    Here’s my personal rule: things like Youtube and Hulu and such, those are like TV. You pay a fee for a service and you watch what you want. But when you actually download it, you’re taking it for your own and I don’t agree with that.
    Then again, videotaping TV was always legal…hmm…

  2. drewpan says:

    How about this? I bought a blu-ray copy of Gone Baby Gone while I was in Australia… but I accidentally bought the wrong region code and it won’t run on my player. Singapore does not distribute Gone Baby Gone, so there’s really no way for me to legally obtain another copy here.

    Can it then be said that I can download this movie, since I have a legitimate copy of it?

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